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Technical Artist

We are looking for a Technical Artist who obtains knowledge in the back end and ensures smooth workflows for our projects.

Pixel Mafia is a 3D Art Service Studio focused on creating high-end art for blockbuster video games made by some of the largest publishers in the world.

As a Technical Artist, you are an integral part of our internal and external pipeline. You're obsessed with workflow and tools while understanding how to make an artist's life a bit easier. It's simple: you fix things when they go to sh!t and people love you for it. You know it...you're kind of a gangster.

QUALIFICATIONS

  • Preferably with 1-3 years of experience as a Character Artist
  • Knowledge of low-poly and high-poly modeling techniques in a 3D package
  • Working knowledge in 3D software (Maya, 3DS Max, Zbrush, Photoshop)
  • Knowledge of additional software such as Substance Painter / Designer, UE4, is a plus
  • Ability to create and texture a 3D model from an image or description
  • Highly creative/artistic skills and exceptional attention to detail
  • Good English communication skills
  • Passion to learn new processes and techniques
  • Open to feedback and able to accept criticism
  • Team player with excellent interpersonal abilities
  • Must be responsible, proactive, accountable, and personable

RESPONSIBILITIES

  • Model and texture assets: both high and low poly versions
  • Create high quality textures in Substance and Photoshop
  • Work within the technical limitations of a variety of game engines
  • Match the required art style of a project
  • Ability to cooperate with teammates to streamline the art creation process
  • When assigned a task, work with your lead to create a plan and schedule
  • Communicate your progress of work to your peers, customers, and leads
  • Provide self-assessment and create improvement plans for your own performance.
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